![]() However, skills that drain all remaining resources to increase damage (such as the Singularity Rune of the Necromancer's Skeletal Mage) will still do so only the base cost of the skill itself will be nullified.Poplar Bluff is home to a number of special events. ![]() Skills based on charges do not cost a charge while the shrine is in effect (for example, Sentry allows unlimited placement of sentries, subject to the normal limit, during the 30 seconds). In addition, the base resource cost (even Life, if any) of all skills is reduced to zero. Channeling: All cooldowns in progress are immediately reset upon touching the shrine, and all cooldowns for skills activated while the shrine is in effect are reduced by 75%.Power: Your damage dealt is increased by 400%, multiplicative to other similar modifiers.Shielding: You gain a shield that makes you completely invulnerable to all forms of attacks, including control impairment effects, for 60 seconds.While hastened, the character can move through enemies, damaging them and knocking them back, breaking any destructible objects in their path, and destroying Waller barriers. Speed: Your attack speed is increased by 30% and movement speed is increased by 80%, ignoring the normal limits, for 60 seconds.In Greater Rifts, its damage scales with rift tier instead of regular 4000%. In Nephalem Rift or Greater Rift, it deals much less damage to Rift Guardians and bosses. Each lightning bolt hits for roughly 4000% damage as Lightning, has access to the hero's full assortment of critical hit stats, but has a limit of how many targets it can strike at once, and only delivers one hit every 2 seconds to each. Conduit: You gain an aura of lightning that will make short work of anything nearby, be it an object or a monster.Gloves of Worship will not prolong the effect of Pylons ( The Flavor of Time will do so instead), and Nemesis Bracers will summon Elites properly.Īs of patch 2.4.2, each type has a unique map icon, so one can see in advance which type they are approaching to. The effects persist through death, but are inactive while dead. These effects are exclusive to the Nephalem Rifts, and usually last for only 30 seconds (Speed and Shielding last 60). In Nephalem Rifts and Greater Rifts, there exist more powerful effects from environmental objects known as Pylons. Again, failure to destroy the monster within the time given will cause the shrine to despawn, but the boss will remain, allowing players their chance for loot. They also need to be defeated in under 45 seconds, but will not call any assistant monsters they normally would. ![]() On a very rare occasion, the event will summon a full-fledged Boss, except Act Bosses (known encounters are Rakanoth, Maghda, Ghom and others). If not defeated on time, the monsters will not vanish (so the pack can be finished later for loot), but the event will be failed and the shrine will disappear. Once the curse is lifted, the shrine becomes a normal one of a random type.Īlternatively, if the game is in Adventure Mode, the event may spawn a normal or Elite pack of zone-appropriate monsters, with a 30 seconds timer to defeat them. Failure to do so will not cause the players to fail the event: they will just need to finish off the remaining monsters. Should all 5 waves be defeated all under the time limit, a Radiant Chest will accompany the newly cleansed shrine as a reward. This event will usually consist of 5 waves of monsters, growing in number and complexity as the hero(es) advance further without going over the time limit. It is the only Shrine that has unique graphics (a miniature Goblin statue instead of crystal on top).Ĭursed Shrines Not to be confused with The Cursed Shrines eventĪ cursed shrine takes on the shape of a normal shrine, but has a red glimmer to it. Bandit: Spawns 10-15 Treasure Goblins, one by one, in rapid succession (added in patch 2.3, very rare compared to other types). ![]()
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